Gameplay and Control
How exactly does the combo system work?
Many of your robot's punches and kicks are "linked". After performing your first move, use a linked move and it'll execute sooner than normal. (It's up to you to figure out which moves are linked, but in general they're the ones that flow together physically).

As for counting the number of hits in a combo, it works as follows: any quick series of hits against a single opponent is considered a combo. These hits could be hand-to-hand attacks, special moves, objects, or even hazards. The player who deals the last hit in the series is awarded the combo and any bonuses that go with it. (Yes, this means you can "steal" combos, but it's not as easy as you might think).
Why can't I use "mouse-look" controls?
Many "shooter" or action games use the mouse to move the player's view quickly and aim their weapon precisely. Mouse-look is appropriate for those games because their weapons can be fired using the 2 mouse buttons.

In Battlegrounds, your entire body is a weapon. Besides firing long-range weapons at your opponents, you also attack them with your feet, fists, and special abilities, and perform evasive and counter-attack maneuvers. Controlling all these movements while looking are you in all directions would make the game very difficult to play. Furthermore, because aiming your weapons plays very little part in the action, the precise control of mouse-look is not necessary.
Where can I find control information for the Demo?
Control configurations for Jaguar, Force, and Pyros are availible in the Demo information area on our site.